Twin Manifold
Fall 2021
This is a game I made for one of my classes over three weeks. It's a clone of Use Boxmen by Greg Sergeant.
You're a scientist, and you've developed a substance that creates clones of yourself! However, you've also thrown yourself into a strange area of reality, and find yourself on the edge of space, your lab shattered and sprawling all over the place. With the help of your clones, you'll need to repair reality to get back home.
Controls:
- Move Left - A or left arrow
- Move Right - D or right arrow
- Jump - W, up arrow, or space
- Duck - D or down arrow
- Spawn Clone - Shift, F, or LMB
- Restart - R
- Undo - Z
- Become Absentminded/Wake Up - E or Q
Code, art, and levels by me. Font is Nexa Bold, made by Svetoslav Simov.
Special thanks to Jason Francis for showing me the state machine design last semester (although in this project, I rewrote it) and these threads https://www.reddit.com/r/godot/comments/ebo4o9/making_two_autotiles_merge/, https://godotforums.org/discussion/22076/merge-2-autotiles, for clearing up how to get autotiles to connect with other autotiles.
Nov 2, 2021, version 1.0: This is as far as I got during the 3 weeks allotted for the assignment, and I'm quite proud of what I got done. However, I still have lots of ideas and plan to expand upon this game sometime!
April 15, 2023, version 1.1: I've done loads and loads of level design! The game should be less confusing and easier to learn now. There's also some new game mechanics that I've been wanting to add that really add lots more depth to the game. I'm quite proud of how this game looks now, and excited to continue working on it!
April 15, 2023, version 1.1.1: Minor level tweak and space to jump added.
April 25, 2023, version 1.2: Lots of changes and improvements! I received lots of really valuable feedback from my friends from the previous versions and added lots of QOL features and new levels that should hopefully ease out the learning curve of some of the later mechanics. This one now has 43 levels! I'm a bit worried about level bloat, but I don't think I've reached the point where I have too many levels quite yet. There still are a few level ideas I want to add, and the finale.
April 25, 2023, version 1.2.1: Particle tweak (clone spawning particles were not showing in browser, let's see if this fixes it)
May 6, 2023, version 1.2.2: Added a level to smoothen the difficulty curve a bit.
Status | In development |
Platforms | HTML5 |
Author | Airtoum |
Genre | Puzzle, Platformer |
Tags | Puzzle-Platformer |
Comments
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I got stuck on level 2 ngl... but I die whenever I press space X . X
Yeah, space was made into a "die" button to test the death animation and collision. I should have removed that before uploading the game, and if I plan on removing it if I ever make any revisions.