This was made in 2021 for my Game Technology class. I was pretty proud of this one; it was sort of inspired by the flash game Wubbzy's Amazing Adventure, which I used to play as a kid.

It's a platforming game with two enemies (rolling enemies and leaping enemies) and a couple of tile types (spikes, collectible oil cans, anti-gravity zones, and steven). Get to the door at the right of the level to win. Nothing revolutionary but I think I did the execution fairly well.

Controls:

  • A/D - move left/right
  • W - jump (hold to jump higher)

Max possible score should be 30 litres of oil.

The game saves at the start of each level, so you can leave the webpage and come back if you beat only the first level.

There are a few bugs I wasn't able to iron out. One is the player lagging behind by 1 frame when standing on a moving platform (like the leaping enemy). A workaround would be to make the graphic of the leaping enemy also lag behind by 1 frame but I don't like that solution. I tried making a recursive "push" call for instances like this but that led to a tremendous rabbit hole that ended with learning that Godot can't make immediate changes to the physics state, which is a shame.

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I beat it! Super fun!  I found the second level to be quite challenging too! I really liked the jumping boost thing and how Wubbzy's looks like it is fluttering when they are flying!